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Prominent Projects

Welcome to my projects page: a collection of games and interactive experiences I've had the pleasure of scoring and sound designing. As a video game composer and sound designer, I craft audio that enhances gameplay, deepens emotion, and supports storytelling across a wide range of genres. Each project here showcases my commitment to immersive, adaptive sound and collaborative game development.

Shrouded Depths

Shrouded Depths is a first person 3D survival horror game where the player traverses a reality warping environment and fights off monstrous threats while searching for answers about their missing loved one. You play as Thomas Sencher, who's wife Ruth, has gone missing. You discover she was last seen entering the Devil's Strait, an area few dare to explore due to it's unnatural dangers. After meeting an experienced captain who is willing to traverse the Devil's Strait, you venture to the dangerous swamp to find her. I did all of the audio work for this game, both music and sound design.

Pokemon Azure

Pokémon Azure is a reborn-like episodic fangame featuring an intricate narrative, higher difficulty, field effects and an all new region to explore! As the player traverses the Zakos region, they'll be greeted with Mystic Forms, brand new Mega Evolutions, and a variety of new characters (some more moral than others) that will spice up your journey. I did only half of the music for this one.

Ceryneia

This animation follows an astrobiologist named Valerie who travels to a mysterious planet called Ceryneia in order to find an elusive flower that will save her loved one from a horrible illness. I wrote the music for this (there were no SFX).

Baron's Burdens

Baron’s Burdens is a 2D action puzzle game set in medieval times, where the player quickly completes varying degrees of labor. It is a set of 3 quick minigames designed to be no more than 20 seconds. I did all audio work for this game, even including the audio systems programming. 

Polar Picnic

Polar Picnic is a 2D side scrolling platformer where you control a frog that jumps, slides and grapples through obstacles in order to visit his polar bear friend in the arctic. I did all audio work for this game, even including the audio systems programming.

THOTH

This was a short project where the goal was to rescore the main track for this simple game in only 30 mins.

The Fast & The Featherless

The Fast & The Featherless was created as part of a 2-day game jam. It is a 2D top down stealth puzzle game for 1-2 players. 2 birds are trying to steal the prized Stone from the museum. Help them navigate through the museum without getting caught. I did the SFX and audio programming (w/ FMOD) as well as being producer. I later did my own version of the music that can be found here.

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